AI WebGPU Lab Experiment

Three Scene Readiness

`exp-three-webgpu-core` now exposes a repo-specific scene readiness harness. It keeps the first graphics baseline deterministic while leaving room to swap in a real three.js build later.

The page measures capability state, scene load cost, and simple frame pacing from a wireframe-style orbit scene.

Scene Controls

Probe capability first, then run the deterministic scene baseline to record init and frame pacing metrics.

Viewport

Checks

  • Use one orbit camera path and fixed node count so frame pacing remains comparable across runs.
  • Keep the exported JSON structure stable before a real three.js renderer replaces this deterministic harness.
  • Record fallback state explicitly if WebGPU is unavailable.

Metrics

Environment

Activity Log

    Schema-Aligned Result Draft

    {
      "status": "pending"
    }

    What This Unlocks

    • Custom Pages surface instead of the generic baseline probe
    • First graphics-specific raw JSON path for scene metrics
    • Stable capture target for later three.js/WebGPU integration